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Internet Message Format  |  1994-08-07  |  2KB

  1. Return-Path: <owner-lightwave-l>
  2. Received: by mail2.netcom.com (8.6.8.1/Netcom)     id OAA10464; Fri, 8 Jul 1994 14:54:46 -0700
  3. Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.8.1/Netcom)     id OAA10211; Fri, 8 Jul 1994 14:53:57 -0700
  4. Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #14)     id m0qMNo9-0000XOC; Fri, 8 Jul 94 16:50 CDT
  5. Received: by oubbs.telecom.uoknor.edu      id 0NKC7004 Fri, 08 Jul 94 16:46:27 
  6. From: alan.chan@oubbs.telecom.uoknor.edu
  7. Message-Id: <9407081646.0NKC700@oubbs.telecom.uoknor.edu>
  8. Date: Fri, 08 Jul 94 16:46:27 
  9. Subject: SHADOWS VS. SMOOTHING
  10. To: lightwave-l@netcom.com
  11. Sender: owner-lightwave-l@netcom.com
  12. Precedence: list
  13. Reply-To: lightwave-l@netcom.com
  14.  
  15.  
  16.  
  17.  > What I believe to be happening is that shadow maps and ray traced
  18.  > shadows are not being smoothed over the boundary of two adjacent
  19.  > polygons whose included angle is within the "smoothing angle". It is
  20.  > as if these type of shadows don't know that I have enabled smoothing
  21.  > for the surface.
  22.  
  23. What you are doing is mistakenly assuming that setting Smooting on for surfaces
  24. also makes your polygons smooth. If you look at the edges of a sphere with too
  25. few polygons you will notice that the sphere is not round, even if you have
  26. smoothing surfaces on. This is the same problem that is happening to your
  27. shadow effects. Solution? Subdivide the sphere, and keep subdividing until the
  28. problem disappears (within reason, and especially RAM, of course..)
  29.  
  30. Alan Chan                                                                   
  31. Graphics/Animation Design                                                    
  32. Vision Video Systems                                                         
  33. Alan.Chan@oubbs.telecom.uoknor.edu